20 June 2011

In Emperor: Rise of the Middle Kingdom, How Do You Produce Better Food?

Originally landed on: Guide to Trade in Emperor: Rise of the Middle Kingdom

As your city develops and your population grows, your people demand better quality of food. Possible foods are wheat, millet, cabbage, rice, soybeans, fish, and game meat.

Food quality is a simple measure of how many different food types are available from the mill at the same time:

Bland Food - one food type
Plain Food - two food types
Appetizing Food - three food types
Tasty Food - four food types
Delicious Food - five food types

In addition, salt and spices will bump up the food quality by one, but they don't count if there are no "real" foods.

The mill has 32 spaces to hold food (or salt or spices). To make sure it has lots of different types, limit the total amount per food type it can have at a time. For example if you need Delicious, no more than 4 each.

Then there's the marketplace plaza. One of its settings is for food quality. If you select "appetizing food" as the minimum quality, the food buyer will only buy food from the mill if there are at least three food types available.

If you have more than one housing loop and therefore more than one plaza, bear in mind that the plaza demanding the lowest food quality can buy up all the food before the high-quality plaza ever gets any.


Four types of food at the mill


Guide to Emperor: Rise of the Middle Kingdom
How to Plan Your City
How to Set Up Housing
Guide to Trade
About the Palace Menagerie

19 June 2011

How to make chicken broth the way Chinese restaurants do it

The chicken broth in wonton soup and egg drop soup is a clear, delicate yellow. Chinese restaurants make this in-house - it's not purchased condensed from a soup factory the way most other types of restaurants acquire their soups. Here's how to make soup stock the way Chinese restaurants do it.

Things you'll need:
* a large stock pot with cover
* carcass of a whole chicken
* water
* strainer or colander
* a second large pot for the finished broth

Step One

Put the chicken bones into the pot and fill it with water. Bring it to a boil. The water will become foamy with bits of fat floating at the top. Dump everything through a strainer in the sink. You're saving the chicken parts and discarding the water.

Step Two

Put the chicken bones back into the pot and fill it with water again. Bring it to a boil. Then turn the heat as low as it will go and cover the pot. Leave it alone for 5-6 hours.

Step Three

Put a clean pot under the strainer, then dump everything through it again. This time, you're saving the liquid and discarding the chicken parts.

Done

You can now use the broth to make soups, or save it for later, either in the fridge or freezer. Once cooled, sometimes the broth will thicken into a gelatinous form. Do not be alarmed - this means you did it right. The more gelatinous, the better the stock.

This same method can be used for other types of stocks, like pork broth (the basis of authentic Chinese cuisine is pork).

18 June 2011

What is the Matching Part on tRNA Called?

Originally landed on: Degeneracy of the Genetic Code

A tRNA molecule is a small strip of RNA folded into a series of loops. One end is attached to an amino acid, and the other end pairs up with the codons on an mRNA.

A codon is a set of three nucleotides, which can be any combination of adenine, uracil, guanine, or cytosine. Adenine matches up with uracil, and guanine matches up with cytosine.

The end of tRNA that pairs with the mRNA codon is called the anti-codon end, because its nucleotides are the matching opposites of the ones in the codon.


More About the Genetic Code
More About Genetic Code Degeneracy
About Micro RNA and Its Role in Gene Expression

17 June 2011

How to prepare for a science cruise on the open ocean (for students)

Students new to marine science are often not told what to expect on a research cruise. Here's some of the basics.

The Ship Has A Crew

The first thing to know is that the ship comes with a full-time crew that is paid to take care of everything not directly related to doing science. There will be a captain and mates to take the ship wherever the chief scientist wants to go, a cook to take care of all meals, etc. Pack as if you were going to stay in a hotel. You will have a bed with linens and blankets provided (on larger ships you might have your own room), and storage space for clothing and toiletries. Some of the larger ships may provide personal fridges and have laundromats.

Bring a sturdy pair of covered-toe shoes. You will be working around heavy equipment, possibly dangling overhead on a rocking ship. Bring sunscreen - there is no shade on the decks at sea. Bring a poncho in case you have to work in heavy rain. Life jackets and hardhats are usually provided.

The ship will also likely come with a marine tech. This person takes care of all the scientific equipment that comes with the ship - keeps them clean, calibrated, and in good working order. This person also works closely with the crew (winch operators, bridge officers) to put instruments into the water and bring them back out of the water.

The Obligatory Safety Drill(s)

There will be a safety briefing and a number of emergency drills shortly after the cruise starts. You will learn where things are, what to do, and where to go if you or someone falls overboard, if there's a fire, or if the ship sinks. In most cases you just have to show up in a specific part of the ship with life preserving gear, while the crew does all the important parts.

Cruise Purposes

There are a great many different kinds of science done on cruises. Some are research oriented, some are educational. Generally, all cruises are for the purpose of collecting either oceanographic data, or samples of something, which will be processed and analyzed later in a lab back on shore. Samples could be water samples for various chemical elements or nutrients, microbe or plankton samples, fish samples, sediment samples, etc. Sensor data will always include temperature and salinity. The third major purpose of a cruise is to deploy or retrieve monitoring instruments left in the ocean for months at a time. Most cruises have a combination of different purposes.

What you do on a cruise will be whatever the chief scientist tells you to do. There will probably be lots of manual labor. There may be lab work or computer work, or menial clerical work (such as making labels for samples). If it's a research cruise, expect to have a heavily altered sleep schedule, as everyone will be on duty shifts - science goes on around the clock. I've seen 12-on 12-off, 4-on 8-off, alternate every 4 or 6 hours, etc.

Recreation on a Science Vessel

You will be surrounded by nothing but water in every direction. It's lovely for the first few days and then becomes monotonous if the cruise lasts longer than that. Entertainment and recreation on board will be limited. Internet and phone are both by satellite, which is expensive, and will likely only be available for research or emergency purposes. Some ships will upload and download email once or twice per day, to be read and composed offline - assume that nothing you write or receive is at all private. If the ship goes far enough away from land, there will be no TV or radio. Cell phones will not have signal. Most ships have a small library of books and movies on video/DVD. Some of the larger ones may have exercise equipment.

About Seasickness

There are a number of ways to avoid seasickness - over-the-counter drugs like Dramamine or Bonine, Sea Band wristbands which use acupressure, prescription patches, etc. Most ships will carry an ample supply of meclizine (generic of Bonine), passed out by the ship's medic (or sometimes on smaller ships just sitting out somewhere where anyone can take as much as they want). Take a pill a few hours before the boat leaves the dock.

If you do feel sick, sit outside where you can see the horizon, on as low a level of the ship as possible. The ship sways more up top than at the water surface. If you puke, do it facing away from the wind. Remember that all the outside decks are waterproof, and the work deck has a hose somewhere for rinsing off afterward (be sure to use the saltwater hose) - you do not need to lean over the side and risk falling off the ship (not even if you think it would be a really good idea to jump overboard to stop being sick). If you do want to lean over the side, remember to wear a life jacket. Also, keep some paper towels and kleenex stashed into your pockets so you can blow your nose.

Afterward, eat starchy foods like rice, potatoes, bread. Those will help settle your stomach. Remember that seasickness isn't actually a problem with your stomach - it's your brain trying to make sense of the rocking motion. If you're unfortunate enough to be seasick no matter what you try to do to prevent it, bring along Snickers bars. Those are one of the few food items that taste just as good coming up as going down.

Deep Sea Fishing

On every science vessel I've ever been on, there is always at least one avid deep sea fisherman among the crew. Anytime no science tasks are going on, he will have a line over the side. There will probably be fresh fish for dinner at least once. If you do any fishing of your own, just remember that the science mission takes priority and to pull up your line accordingly.

Swim Calls

Depending on the organization that runs the fleet to which your ship belongs, there may be a swim call at some point during the cruise. Bring a swimsuit.

No Alcohol

All science vessels (in the U.S. at least) are dry. Do not bring alcohol.

16 June 2011

An Example of Technology Used to Study Marine Biology


a MOCNESS

a MOCNESS frame with no nets


The MOCNESS, or "multiple opening closing net (and) environmental sampling system," is a contraption with lots of individual nets, usually at least nine, which take turns opening and closing to collect plankton samples at different depths. It gets dragged behind a slow-moving boat, and it can take several hours to complete a set of collections.

It's an example of the type of technology used to study zooplankton ecology, a branch of marine biology.

More Examples Here

15 June 2011

How to Do Yogi Bicycle Situps

A yogi bicycle situp is like a regular situp but with a twist. They will stretch your side muscles while strengthening your abdominal muscles. It makes for a more strenuous alternative to regular situps if you're looking for variety in your workouts. All you need is an exercise mat or some non-slip floor space.



Lie flat on your back. Clasp your hands under your head. Hold your legs up, bent 90 degrees, so that your thighs are vertical and your calves are parallel to the floor.



Raise the upper half of your body to touch your right elbow to your left knee - without moving your knee. At the same time, straighten your right leg so that it's hovering just above the floor. Breathe out.



Return to the starting position. Breathe in.



Now touch your left elbow to your right knee while straightening your left leg. Breathe out.



Return to the starting position. Breathe in.

Repeat until you can't move anymore. :) As you alternate sides, your legs should move as if you were peddling a bicycle.

Some Tips
  • Don't hold your breath.
  • Be sure to consult with a doctor before embarking on any fitness program, especially if you have any heart conditions, neck injuries, pregnancy, etc.

14 June 2011

Where does the sea horse fit on the animal kingdom chart?

Originally landed on: Life Cycle of a Seahorse

Believe it or not, a seahorse is a type of finfish. It's just heavily modified from what you might think of as a "normal" fish shape. According to the Tree of Life as of 2007, its current taxonomic (scientific) classification is:

Kingdom Animalia
Phylum Chordata
Osteichthyes
Class Actinopterygii
Order Gasterosteiformes
Syngnathoidei
Family Syngnathidae
Genus Hippocampus

There are about 40 species worldwide today.

13 June 2011

How to Do a Dolphin Pushup

A dolphin pushup combines the dolphin pose from yoga with some muscle-pumping action to build strength in the upper body. It makes for an interesting alternative to regular pushups if you're looking for variety in your workouts. All you need is an exercise mat or some non-slip floor space.


dolphin pose


The yoga dolphin pose is an upside-down V with your feet on the ground, legs straight, butt in the air, back straight, elbows on the ground, and hands clasped together on the ground.

To get into the pose, start on your hands and knees. Get down on your elbows and clasp your hands together. Make sure your elbows are shoulder width apart. Put your feet at hip distance apart and facing forward. Lift your butt and straighten your legs. Be careful not to hyper-extend your knees if you're double-jointed.

Your feet don't have to be completely flat on the ground, though your heels should stretch for it. Try to keep your lower back from rounding. Press your butt upward and backward. Your shoulder blades should be pulled in toward your spine and "down" toward your waist. Your head should be pointing in the small triangular space between your elbows and clasped hands - keep your neck relaxed and your head hanging freely.


pushing "up" (forward) in dolphin pose


While in dolphin pose, swing your upper body forward so that your head passes the front of your clasped hands. Maintain all other aspects of the pose - your legs and back remain straight, shoulder blades back and down, neck remains loose. Breathe in as you move.

Depending on how far your feet are from your elbows, you might be able to swing far enough forward to be essentially straightened like a plank.



Swing your upper body backward until you're back to the starting position, or just past it. Breathe out as you move.

Repeat this back and forth motion until you're too tired to move. :)

This won't feel as intense of a workout as a regular plank pushup, and you'll probably be able to do more of them. It's a good way to build some upper body strength if you're starting out with none, and can't do regular pushups yet. If you hold the rest of dolphin pose correctly, it will also stretch out your back and hamstrings.

Some Tips

  • Don't hold your breath.
  • Move slowly, and hold for a few seconds at each end of the pushup.
  • Be sure to consult with a doctor before embarking on any fitness program, especially if you have any heart conditions, joint problems, pregnancy, etc.

12 June 2011

What happens if you level up food in Restaurant City?

Originally landed on: How to Get Ingredients in Restaurant City (Facebook Game)

Out of all the multitudes of flash simulation games on Facebook these days, Restaurant City is unique for its recipe collection activity. That is, you gather together 1-4 ingredients for a dish, then learn it at Level 1 to be able to serve it in your restaurant. If you gather nine more sets of ingredients for the same dish, you can level it up to 10. As you do so, the dish title changes (from "simple" to "royal") and the dish pattern underneath the food changes in your restaurant.

So what's the point of leveling it to 10?

Well, aside from the enjoyment of collecting things (ingredients) in order to make new things (servable dishes) while working together with your friends, higher level dishes also give you more XP. This allows you to level faster. Early on, faster leveling is important because it unlocks more restaurant space, staff, and gardening plots. For more advanced players, each new level rewards you with money, items, or ingredients.

11 June 2011

How to run combat by-the-book in (original) World of Darkness, 3rd edition

The combat system of White Wolf's "old" World of Darkness can be tricky to understand at first. Many oWoD games shortcut the initiative part of the process for reasons of expedience. However, it's fairly straightforward once you've done it a few times, and when everyone understands what they're doing, it's just as fast and takes advantage of the game balance built into the system.

I: Roll Initiative

First, everyone rolls initiative (init). This is wits+dex+1d10.

You roll 1d10 (one ten-sided die), add the result to your wits score + your dex score, and announce the total number. For example, if you have wits 3 and dex 2, and you roll a 5, then your init is 3+2+5 = 10.

Each player should make this roll, and the Storyteller/GM should roll for each NPC (GM-controlled character) involved in the situation.

II: Declare Actions

Everyone then declares actions in order of init from lowest to highest.

The person with the lowest init number goes first to describe what they want to do. Players and NPCs then take turns until everyone involved has declared their actions.

This allows the person with highest init to know what everyone else is going to do beforehand, and adjust their action accordingly.

III: Execute Actions

Actions then resolve in order of init from highest to lowest.

The person with the highest init goes first with the dice rolling to carry out their declared action. This starts with a "to see if you hit" roll, which might be followed by a roll from the target to see if they dodge. If the hit succeeds, there is a damage roll, which might be followed by a roll from the target to see if they soak.

In large, complex combat situations, this does indeed mean that the person with the lowest init might find their actions moot by the time it's their turn. Such is the way of things sometimes, when someone just doesn't act as fast as someone else. Fortunately, init is rerolled at the beginning of each turn, so a person with low init in one round might have high init in the next.

IV: What Just Happened

Once all the dice rolls are done, the GM comes up with a summary of what just happened in the turn, so that everyone has a clear picture and is on the same page. Then the next turn begins with new init rolls.

Why The System Works

In general, characters with better combat abilities (in the form of higher dexterity and wits) will have higher init rolls. This will not ALWAYS happen, however - perhaps the best fighter was momentarily distracted or caught by surprise, for example.

Likewise, better fighters generally have more dice to roll when it comes to attacking, defending, dodging, doing damage, etc., while more resilient characters might be able to take punches better than less resilient ones, and thus have more dice for soak rolls. However, they can still do poorly in individual moves (as reflected by poor dice results). No one is going to be truly infallible at all times.

It's why we have dice rolls in the first place. There is an element of chance involved, so that poorer fighters might still take an active role in the combat and be able to affect the outcome. But it isn't PURE chance, it's weighted by the stats on the character sheets (which is why we have character sheets). On the whole, when used properly, the system reflects the probabilities of what would happen fairly well.

A Final Tip

Sometimes a GM wants to make every single dice roll, thinking it will be faster. This isn't very effective. The GM ends up having to do a lot of work - first to roll all the dice, and then summarizing what happened - while players sit around waiting and doing nothing. Players end up feeling unengaged, that they have no control over what happens to their characters, and might lose interest.